friday night
A downloadable game for Windows and macOS
Alone and trembling
Flee from this town
The night is noisy
This is the water front
Tonight is Friday Night
Zazen boys - Friday Night
words and images
after a long day of work, a young game dev has to return home at night, haunted by the heaviness of her work and personal life.
during this short trip, she will reflect on various issues with her life, leading her to one choice: going home or leaving.
the used images are raw: imperfect prints that show dust, scratches and dodge shadows.
these details and the decision to not alter the scanned photos expose the materiality of the photographic object, separating the digital illustration and the reality of the photographed moment.
image notebooks
i wanted to look at the world and experience it, and then render that experience as identical as possible.
i wanted to see it printed on paper, and only then rendered on a screen.
i wanted there to be traces of the process: the mistakes, the issues encountered, the failures and all the naivety of who approaches analogue printing for the first time.
i re-wrote words from my past and captured images from the present, to bring them together, tying them close with strings of code.
Status | Released |
Platforms | Windows, macOS |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | rinkaku |
Genre | Visual Novel |
Tags | 2D, Atmospheric, Female Protagonist, live-action, Multiple Endings, Narrative, Ren'Py, Short |
Comments
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A beautiful experience, I felt it very close to my heart. I loved the photos and the sound design so much! There's a lot to think about for sure, but the thing I liked the most is how the narrator talks to you (the player) as both themselves (as you're just part of their inner monologue) and someone else (as the mental image they have of this 'other you'), even letting you choose for them in the most critical moment of their night (and if you choose 'correctly', even after that). This will hardly resemble everyone's inner monologue, but it's so similar to how I feel and that's probably why it resonated this much!
If I may just give one note: I would've liked a bit of the classic Visual Novels' quality of life options (like a dialogue history, the chance to skip ahead or save).